New Update for h1z1. a lot has changed with h1z1 so even if you have played it before you should really get on and check out all the updates they have done. the accuracy of all weapons have been improved. also a new map was placed in. there is a new training mode so if you need practice with aiming or just trying to learn the map hope in training and give it a whirl. listed below are some of the new update materials.
New UI I have previously talked about the goal behind new UI-- make the game easier to initiate and play including the ability to set your skins prior to a match, an improved and more readable HUD, and streamlined user flows. All this will be included in the update on the 20th so you can check it out and provide feedback.
Scrapyard Part of the new UI is an entirely new Grinder experience; we are calling it the Scrapyard. The idea was to make it simple to deal with your duplicate items. You can break down duplicates into “Scrap” and then you can use the scrap to get a new item. The item list within the Scrapyard will be quite large and full of a lot of items out of the recent crates, and it will get refreshed each time a new crate is released. The Scrapyard is much easier to use, and gives you something to do with those duplicate items should you want to.
Twitch Integration We have talked about this as well, but I am excited to see it in action. Linking your Twitch account and Daybreak accounts is easy and gives you access that you just won’t find in another game. You can discover new streamers as a viewer, or participate with your followers directly in the game as a streamer and see where you place on the leaderboards next to other streamers playing the game. This is just the start for King of the Kill and Twitch, and we plan on extending this integration even further in the future.
Crowns, Skulls, and Credits We are introducing some new in-game currencies and updating the current system a bit. To start, Crowns will be replacing Daybreak Cash as the primary purchasing currency. You will have the option to convert all, or just a select amount of DBC over to Crowns within the game’s launcher. This conversion will be one to one, one DBC for one crown. In-game items and crates remain the same price, just converted to Crowns. We are also introducing Skulls and Credits. Skulls are a new currency which can be used to buy new rewards for your character, while Credits will be earned through normal gameplay and can then be used in the Bounty System to earn Skulls. We’ve included a breakdown of Crowns, Skulls, and Credits in a recent article.
Bounty System The beginning of a whole new system will make its debut with this update – the Bounty System. The system will start small and then expand over time. On the 20th, you can back your performance in a single match. By doing that, and doing well in the match, you can win Skulls, the new in-game currency mentioned above. You have the option to back your performance with any of the three in-game currencies (Skulls, Crowns or credits), with Skulls always being the currency that you are paid out in. Rewards may include emotes, character skins, and/or vehicle skins as rewards.
Scoring System & Leaderboards I previously mentioned a new scoring system within a match. Each time you play, you will receive a score for that match. That score is based on your finishing position and number of kills within the match. Your top ten scores will contribute to your overall score and that will place you on a leaderboard. The leaderboards are tiered, so it is all about seeing which tier you can land in and working to improve your top ten score. This is the foundation of Seasons and competition for rewards within each Season will be based on your scores.
The leaderboard tiers start at Bronze, and then move through Silver, Gold, Platinum, Diamond, and finally Royalty. On the 20th, we will begin testing out this system in the live environment. We want to see how it plays out and balances to see if any changes are needed. From there we will determine the official start of the first Season.
Training We are adding a whole training zone for... training. It is a version of the Arena with no gas, and respawning enabled. There are no scoring or match results in this zone as the idea is if you want to just practice up on some skills, learn the game, or learn the Arena, you have a place to do that.
Fort Destiny The old Box of Destiny has some lovers and some haters. The best aspect of it was the emergent gameplay that came from it. Unfortunately, aspects of it also annoyed some players given the complete chaos that it represented. We hope you welcome Fort Destiny. We re-envisioned it to go along with the Arena. It is much larger so players can spread out and run around. If you don’t want to be around people, you don’t have to be; you can go hide in a secluded area. If you miss the vehicles, I am happy to say that they are back now, complete with their own area and a race track for some pre-game fun.
Regional Servers and Fair Play We have now tested servers in all of the regions that we will support on the 20th: North America, South America, Europe, and Asia/Pacific. These will all be up and running on the 20th, and players will default to their closest region. All of the fair play detection will be enabled, included ping and disconnect restrictions.
Team Follow Cam When playing 2’s or 5’s, if you die before your teammates you will now follow your surviving teammates in a locked 3rd person camera so you can continue to track the match and your team’s progress.
Changes on the 20th There is a list of changes that we are making to the game based on improving UI flows and the ease of playing the game. All of our Early Access players should be aware of these changes and what they mean. Crowns: As mentioned above, Daybreak cash will no longer be the primary currency in King of the Kill. Instead we will be using Crowns to purchase any in-game items and rewards. You will have the option to convert all, or just a select amount of DBC over to Crowns within the game’s launcher. This conversion will be one to one, one DBC for one crown. In game items remain the same price, just converted to crowns. Keys: We are removing keys to help streamline the crate opening experience. On September 20th, all keys in players’ inventories will be converted to standard unlocked Predator crates, our most popular crate to date. If you would prefer a different crate, please consume that key prior to September 20th. We also have a new crate opening experience, make sure you check it out. The removal of keys will also happen in Just Survive. So we will be making a small update to Just Survive on the 20th to account for this change. Air Drop Tickets: Some users still have Air Drop tickets in their inventories. As previously stated, those obviously have no value in King of the Kill and are leftover from the split of H1Z1 back in February. On September 20th, those air drop tickets will be converted to scrap to be used in the Scrapyard. Loot Bags: The idea of loot bags are going away. If you have a loot bag in your inventory, it will be converted into a mirror image of itself as an unlocked crate. This is so the new UI can handle it as a crate within your inventory. You will be able to do everything to it that you would normally with an unlocked crate. You will have the same shot at the same contents within it, it will just show up as a crate in your player’s inventory. New Default Settings: All of the graphics settings have been revamped and rebalanced. This update will reset all default options, if you were using custom options, you will need to reset those after the update. Character Server Wipe: Finally, we will also be wiping all character servers for King of the Kill on the 20th. This means all of your character names and stats will be wiped out to accommodate the new UI and other changes to the game. This does not affect your account name or anything associated with the account. All of your in game items will still transfer over as those live with your account, not your character. Minor Gameplay Changes: Gas: The initial gas ring will now be displayed one minute faster (two minutes into the match), and the first ring will be slightly larger in diameter. We wanted to increase the early tension, but still make it reasonable to reach the first ring. Explosive Arrows: The explosive arrow recipe is being tweaked; it now just takes one frag grenade along with the other components to create a bundle of explosive arrows. One explosive arrow does a lot less damage than one frag grenade to keep it well balanced. The team is working crazy hard right now and is making tremendous progress each and every day. Things are getting to be quite exciting. We will communicate this out more clearly when we get closer, but we are planning on extended downtime in order to support the release on the 20th. Right now we are looking at 24+ hours of downtime in order to get everything in place and tested.